Marvel Ultimate Alliance

in 2004, raven software surprised a lot of people with x-men legends, an action role-playing game focusing on the exploits of marvel’s mutant superheroes. The diablo-style gameplay was a significant departure for raven, a developer best known for its extensive work on first-person shooters. Perhaps more surprising was the game’s success in introducing action rpg conventions to the world of superheroes, a fairly novel combination at the time. It proved to be a winning formula, one that raven further refined with last year’s x-men legends ii: Rise of apocalypse. Not content with the localized struggles of the x-men, the concept has been blown out to an intergalactic, interdimensional scale with marvel: Ultimate alliance. With more than 20 unique playable heroes; a massive campaign that features a wide variety of well-known marvel universe villains, supporting characters, and locations; and plenty of hidden extras, it’s the biggest piece of marvel fan service seen in a video game. It also builds upon a lot of the gameplay systems established in the x-men legends games, making for an experience that’s deeper, longer lasting, and generally more satisfying.
Minimum System Requirements:
OS: Windows 2000/XP
Processor: Pentium 4 @ 2 GHz
Memory: 512 Mb
Hard Drive: 8 Gb free
Video Memory: 128 Mb
Video Card: nVidia GeForce 7300 / ATI Radeon X1300
Sound Card: DirectX Compatible

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